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Solar Radioso

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Solar Radioso (Radiant Solar)

Costo{5}{W} Valore di mana6TipoCreatura — Angelo Identità di colore{W} Bianco RaritàRara EspansioneForgotten Realms Commander (AFC) IllustratoreAlexander Mokhov Prezzo9,52 € · 8,14 USD

Informazioni sulla carta

Solar Radioso è una carta di tipo creatura di Magic: The Gathering con valore di mana 6 (identità di colore: bianco). Prima stampa: Forgotten Realms Commander (2021); 2 versioni cartacee in totale. Legale in Commander, Legacy e Vintage. Versione più economica: 9,60 € (Forgotten Realms Commander); la più cara: 11,63 € (Forgotten Realms Commander).

Solar Radioso {5}{W}

Creatura — Angelo
Volare, legame vitale
Ogniqualvolta il Solar Radioso o un'altra creatura non pedina entrano nel campo di battaglia sotto il tuo controllo, esplora il dungeon.
{W}, Scarta il Solar Radioso: Esplora il dungeon e guadagni 3 punti vita.
Testo delle regole (Oracle, inglese)
Flying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
{W}, Discard this card: Venture into the dungeon and you gain 3 life.
3/6

Nome in ogni lingua

FrançaisSolar radieuxEnglishRadiant SolarEspañolSolar radianteDeutschStrahlender SolarItalianoSolar RadiosoPortuguêsSolar Radiante日本語光輝のソーラー

Legalità

Chiarimenti sulle regole (in inglese)

2021-07-23
A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.

2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23
Moving into a dungeon room will cause its room ability to trigger.

2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23
A player may only have one dungeon in the command zone at a time.

2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23
Dungeons are removed from the game as a state-based action.

2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

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