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Idra Nyxiana

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Idra Nyxiana (Nyxborn Hydra)

Costo{X}{G} Valore di mana1TipoCreatura Incantesimo — Idra Identità di colore{G} Verde RaritàComune EspansioneModern Horizons 3 (MH3) IllustratoreVincent Christiaens Prezzo0,36 € · foil 0,63 € · 0,41 USD

Informazioni sulla carta

Idra Nyxiana è una carta di tipo creatura incantesimo di Magic: The Gathering con valore di mana 1 (identità di colore: verde). Prima stampa: Modern Horizons 3 (2024); 2 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 3490 su EDHREC). Legale in Commander, Modern, Legacy, Vintage e Pauper. Versione più economica: 0,05 € (The List); la più cara: 0,36 € (Modern Horizons 3).

Idra Nyxiana {X}{G}

Creatura Incantesimo — Idra
Conferire {X}{G}{G} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata.)
Raggiungere, travolgere
L'Idra Nyxiana entra nel campo di battaglia con X segnalini +1/+1.
La creatura incantata prende +1/+1 per ogni segnalino +1/+1 sull'Idra Nyxiana e ha raggiungere e travolgere.
Testo delle regole (Oracle, inglese)
Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
0/1

Nome in ogni lingua

FrançaisHydre née de NyxEnglishNyxborn HydraEspañolHidra nativa de NyxDeutschNyxgeborene HydraItalianoIdra NyxianaPortuguêsHidra Nyxnata日本語ニクス生まれのハイドラ

Legalità

Chiarimenti sulle regole (in inglese)

2024-06-07
On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.

2024-06-07
Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.

2024-06-07
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

2024-06-07
If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.

2024-06-07
Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.

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