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Monumento alla Perfezione

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Monumento alla Perfezione (Monument to Perfection)

Costo{2} Valore di mana2TipoArtefatto Identità di colore{C} Incolore RaritàRara EspansionePhyrexia: All Will Be One (ONE) IllustratoreIgor Kieryluk Prezzo0,12 € · foil 0,30 € · 0,29 USD

Informazioni sulla carta

Monumento alla Perfezione è una carta di tipo artefatto di Magic: The Gathering con valore di mana 2 (identità di colore: incolore). Prima stampa: Phyrexia: All Will Be One Promos (2023); 4 versioni cartacee in totale. Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,12 € (Phyrexia: All Will Be One); la più cara: 0,25 € (Phyrexia: All Will Be One).

Monumento alla Perfezione {2}

Artefatto
{3}, {T}: Passa in rassegna il tuo grimorio per una carta terra base, Sfera o Luogo, rivelala e aggiungila alla tua mano, poi rimescola.
{3}: Il Monumento alla Perfezione diventa una creatura artefatto Costrutto Phyrexiano 9/9, perde tutte le abilità e ha indistruttibile e tossico 9. Attiva solo se ci sono nove o più terre con nomi diversi tra le terre base, Sfera e Luogo che controlli.
Testo delle regole (Oracle, inglese)
{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.
{3}: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.

Nome in ogni lingua

FrançaisMonument à la perfectionEnglishMonument to PerfectionEspañolMonumento a la perfecciónDeutschMonument der PerfektionItalianoMonumento alla PerfezionePortuguêsMonumento à Perfeição日本語完全化記念碑

Legalità

Chiarimenti sulle regole (in inglese)

2023-02-04
Monument to Perfection's last ability lasts indefinitely.

2023-02-04
Because the last ability causes Monument to Perfection to lose all the abilities, activating it multiple times before the first activation resolves does not result in it having multiple instances of toxic 9.

2023-02-04
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.

2023-02-04
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.

2023-02-04
Any other effects of that damage, such as life gain from lifelink, still apply.

2023-02-04
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.

2023-02-04
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.

2023-02-04
Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.

2023-02-04
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.

Stampe (4)

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