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Nucleo Vagabondo, Faro Guida

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Nucleo Vagabondo, Faro Guida (Mendicant Core, Guidelight)

Costo{W}{U} Valore di mana2TipoCreatura Artefatto Leggendaria — Robot Identità di colore{U}{W} Azorius RaritàRara EspansioneAetherdrift (DFT) IllustratoreZezhou Chen Prezzo0,63 € · foil 0,89 € · 0,54 USD
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Informazioni sulla carta

Nucleo Vagabondo, Faro Guida è una carta di tipo creatura artefatto di Magic: The Gathering con valore di mana 2 (identità di colore: blu e bianco). Prima stampa: Aetherdrift Promos (2025); 5 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 3218 su EDHREC). Può essere usata come Commander. Legale in Commander, Standard, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,57 € (Aetherdrift Promos); la più cara: 1,17 € (Aetherdrift).

Nucleo Vagabondo, Faro Guida {W}{U}

Creatura Artefatto Leggendaria — Robot
La forza di Nucleo Vagabondo è pari al numero di artefatti che controlli.
Accendete i motori
Massima velocità — Ogniqualvolta lanci una magia artefatto, puoi pagare {1}. Se lo fai, copiala.
Testo delle regole (Oracle, inglese)
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
*/3

Nome in ogni lingua

Legalità

Chiarimenti sulle regole (in inglese)

2025-02-07
A resolving copy of a permanent spell becomes a token, so the token isn’t “created.” Effects that care about a token being created won’t interact with a token that enters the battlefield from Mendicant Core’s last ability.

2025-02-07
The copy remembers any decisions that were made for the original spell as it was cast, including values chosen for X in its mana cost and whether any alternative or additional costs were chosen. For example, if the original artifact spell had kicker and its kicker cost was paid, the copy will also be kicked.

2025-02-07
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

2025-02-07
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

2025-02-07
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

2025-02-07
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

2025-02-07
A player “has max speed” if their speed is 4.

2025-02-07
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

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