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Ritorno Feroce di Kardur

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Ritorno Feroce di Kardur (Kardur's Vicious Return)

Costo{2}{B}{R} Valore di mana4TipoIncantesimo — Saga Identità di colore{B}{R} Rakdos RaritàNon comune EspansioneKaldheim (KHM) IllustratoreJoseph Meehan Prezzo0,16 € · foil 0,19 € · 0,20 USD

Informazioni sulla carta

Ritorno Feroce di Kardur è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 4 (identità di colore: nero e rosso). Stampata in Kaldheim (2021). Ruolo in Commander: rimozione mirata. Legale in Commander, Pioneer, Modern, Legacy e Vintage. Prezzo Cardmarket: 0,16 €.

Ritorno Feroce di Kardur {2}{B}{R}

Incantesimo — Saga
(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.)
I — Puoi sacrificare una creatura. Quando lo fai, il Ritorno Feroce di Kardur infligge 3 danni a un qualsiasi bersaglio.
II — Ogni giocatore scarta una carta.
III — Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Metti un segnalino +1/+1 su di essa. Ha rapidità fino al tuo prossimo turno.
Testo delle regole (Oracle, inglese)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

Nome in ogni lingua

FrançaisRetour vicieux de KardurEnglishKardur's Vicious ReturnEspañolRegreso violento de KárdurDeutschKardurs grausame RückkehrItalianoRitorno Feroce di KardurPortuguêsRetorno Cruel de Kardur日本語カルダールの悪しき復活

Legalità

Chiarimenti sulle regole (in inglese)

2021-02-05
The chapter I ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. When you do, the reflexive triggered ability triggers and you pick a target to be dealt damage. This is different than effects that say "If you do" in that players may take actions after you've sacrificed the creature but before damage is dealt.

2021-02-05
As the chapter II ability resolves, first the player whose turn it is chooses a card in hand and sets it aside without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.

2021-02-05
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

2021-02-05
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

2021-02-05
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

2021-02-05
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

2021-02-05
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

2021-02-05
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

2021-02-05
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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