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Shock del Risveglio

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Shock del Risveglio (Jolted Awake)

Costo{W} Valore di mana1TipoStregoneria Identità di colore{W} Bianco RaritàComune EspansioneModern Horizons 3 (MH3) IllustratoreSteven Russell Black Prezzo0,12 € · foil 0,16 € · 0,20 USD

Informazioni sulla carta

Shock del Risveglio è una carta di tipo stregoneria di Magic: The Gathering con valore di mana 1 (identità di colore: bianco). Prima stampa: Modern Horizons 3 (2024); 3 versioni cartacee in totale. Ruolo in Commander: pescata. Legale in Commander, Modern, Legacy, Vintage e Pauper. Versione più economica: 0,12 € (Modern Horizons 3); la più cara: 0,27 € (Modern Horizons 3).

Shock del Risveglio {W}

Stregoneria
Scegli fino a una carta artefatto o creatura bersaglio nel tuo cimitero. Ottieni {E}{E}. Poi puoi pagare un ammontare di {E} pari al valore di mana di quella carta. Se lo fai, rimettila sul campo di battaglia dal tuo cimitero.
Ciclo {2}
Testo delle regole (Oracle, inglese)
Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)

Nome in ogni lingua

FrançaisÉveil survoltéEnglishJolted AwakeEspañolCalambre reanimadorDeutschSchockiertes ErwachenItalianoShock del RisveglioPortuguêsDespertar Sacudido日本語激震の目覚め

Legalità

Chiarimenti sulle regole (in inglese)

2024-06-07
If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.

2024-06-07
{E} is the energy symbol. It represents one energy counter.

2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Carte con lo stesso ruolo: pescata

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