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Talento del Locandiere

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Talento del Locandiere (Innkeeper's Talent)

Costo{1}{G} Valore di mana2TipoIncantesimo — Classe Identità di colore{G} Verde RaritàRara EspansioneBloomburrow (BLB) IllustratoreAlix Branwyn Prezzo8,01 € · foil 9,93 € · 9,01 USD

Informazioni sulla carta

Talento del Locandiere è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 2 (identità di colore: verde). Prima stampa: Bloomburrow Promos (2024); 4 versioni cartacee in totale. È una delle 1000 carte più giocate in Commander (posizione 698 su EDHREC). Legale in Commander, Standard, Pioneer, Modern, Legacy e Vintage. Versione più economica: 7,05 € (Bloomburrow Promos); la più cara: 14,83 € (Secret Lair Promo).

Talento del Locandiere {1}{G}

Incantesimo — Classe
(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
All'inizio del combattimento nel tuo turno, metti un segnalino +1/+1 su una creatura bersaglio che controlli.
{G}: Livello 2
//Level_2//
I permanenti con segnalini che controlli hanno egida {1}.
{3}{G}: Livello 3
//Level_3//
Se stai per mettere uno o più segnalini su un permanente o su un giocatore, mettine invece il doppio su quel permanente o giocatore.
Testo delle regole (Oracle, inglese)
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Nome in ogni lingua

FrançaisTalent de l'aubergisteEnglishInnkeeper's TalentEspañolTalento: hospedajeDeutschGastwirttalentItalianoTalento del Locandiere日本語亭主の才能

Legalità

Chiarimenti sulle regole (in inglese)

2024-07-26
Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay {1} or have their spell or ability countered.

2024-07-26
If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it.

2024-07-26
If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

2024-07-26
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2024-07-26
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2024-07-26
Gaining a level won't remove abilities that a Class had at a previous level.

2024-07-26
Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2024-07-26
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

2024-07-26
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Stampe (4)

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