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Trovare una Miniera d'Oro

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Trovare una Miniera d'Oro (Hit the Mother Lode)

Costo{4}{R}{R}{R} Valore di mana7TipoStregoneria Identità di colore{R} Rosso RaritàRara EspansioneThe Lost Caverns of Ixalan (LCI) IllustratoreDiego Gisbert Prezzo0,33 € · foil 0,36 € · 1,17 USD

Informazioni sulla carta

Trovare una Miniera d'Oro è una carta di tipo stregoneria di Magic: The Gathering con valore di mana 7 (identità di colore: rosso). Prima stampa: The Lost Caverns of Ixalan Promos (2023); 6 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 1801 su EDHREC). Legale in Commander, Standard, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,19 € (The Lost Caverns of Ixalan Promos); la più cara: 0,34 € (The Lost Caverns of Ixalan).

Trovare una Miniera d'Oro {4}{R}{R}{R}

Stregoneria
Scopri 10. Se il valore di mana della carta scoperta è inferiore a 10, crea un numero di pedine Tesoro TAPpate pari alla differenza. (Per scoprire 10, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra con valore di mana pari o inferiore a 10. Lanciala senza pagare il suo costo di mana o aggiungila alla tua mano. Metti le altre in fondo in ordine casuale.)
Testo delle regole (Oracle, inglese)
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Nome in ogni lingua

FrançaisTrouver le filonEnglishHit the Mother LodeEspañolConseguir el premio gordoDeutschAuf Gold stoßenItalianoTrovare una Miniera d'OroPortuguêsAchar a Mina de Ouro日本語金脈発見

Legalità

Chiarimenti sulle regole (in inglese)

2023-11-10
You won't create any Treasure tokens until you finish discovering. For example, if the card you discover has "As an additional cost to cast this spell, sacrifice an artifact," you can't sacrifice one of the Treasures from Hit the Mother Lode to pay that additional cost.

2023-11-10
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

2023-11-10
When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.

2023-11-10
You exile the cards face up. All players will be able to see them.

2023-11-10
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.

2023-11-10
If the discovered card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2023-11-10
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.

2023-11-10
Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.

2023-11-10
The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.

2023-11-10
If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.

Stampe (6)

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