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Infusione di Altaguglia

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Infusione di Altaguglia (Highspire Infusion)

Costo{1}{G} Valore di mana2TipoIstantaneo Identità di colore{G} Verde RaritàComune EspansioneAether Revolt (AER) IllustratoreAnna Steinbauer Prezzo0,08 € · foil 0,23 € · 0,17 USD

Informazioni sulla carta

Infusione di Altaguglia è una carta di tipo istantaneo di Magic: The Gathering con valore di mana 2 (identità di colore: verde). Stampata in Aether Revolt (2017). Legale in Commander, Pioneer, Modern, Legacy, Vintage e Pauper. Prezzo Cardmarket: 0,08 €.

Infusione di Altaguglia {1}{G}

Istantaneo
Una creatura bersaglio prende +3/+3 fino alla fine del turno. Ottieni {E}{E} (due segnalini energia).
Testo delle regole (Oracle, inglese)
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).

"Se non altro, la Fiera degli Inventori ci ha insegnato che stiamo solo cominciando a scoprire il vero potenziale dell'etere." —Kershan Danil, artigiano di Altaguglia

Nome in ogni lingua

FrançaisInfusion de hautecimeEnglishHighspire InfusionEspañolEnergía de CumbraltaDeutschHochturm-InfusionItalianoInfusione di AltagugliaPortuguêsInfusão dos Espigões日本語高峰の注入

Legalità

Chiarimenti sulle regole (in inglese)

2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

2024-06-07
{E} is the energy symbol. It represents one energy counter.

2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

2017-02-09
If the target creature becomes an illegal target, the spell doesn't resolve and none of its effects happen. You won't get {E}{E}.

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