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Cuore d'Etere di Gonti

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Cuore d'Etere di Gonti (Gonti's Aether Heart)

Costo{6} Valore di mana6TipoArtefatto Leggendario Identità di colore{C} Incolore RaritàMitica EspansioneAether Revolt (AER) IllustratoreVincent Proce Prezzo1,27 € · foil 3,77 € · 0,99 USD

Informazioni sulla carta

Cuore d'Etere di Gonti è una carta di tipo artefatto di Magic: The Gathering con valore di mana 6 (identità di colore: incolore). Prima stampa: Aether Revolt Promos (2017); 3 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 3691 su EDHREC). Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,49 € (Modern Horizons 3 Commander); la più cara: 1,27 € (Aether Revolt).

Cuore d'Etere di Gonti {6}

Artefatto Leggendario
Ogniqualvolta il Cuore d'Etere di Gonti o un altro artefatto entrano nel campo di battaglia sotto il tuo controllo, ottieni {E}{E} (due segnalini energia).
Paga {E}{E}{E}{E}{E}{E}{E}{E}, Esilia il Cuore d'Etere di Gonti: Gioca un turno extra dopo questo.
Testo delle regole (Oracle, inglese)
Whenever Gonti's Aether Heart or another artifact you control enters, you get {E}{E} (two energy counters).
Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.

Nonostante la magia che permette a Gonti di sopravvivere, il signore del crimine viene spesso descritto come senza cuore.

Nome in ogni lingua

FrançaisCœur éthérique de GontiEnglishGonti's Aether HeartEspañolCorazón de éter de GontiDeutschGontis ÄtherherzItalianoCuore d'Etere di GontiPortuguêsCoração Etérico de Gonti日本語ゴンティの霊気心臓

Legalità

Chiarimenti sulle regole (in inglese)

2024-06-07
{E} is the energy symbol. It represents one energy counter.

2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

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