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Ultimatum della Genesi

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Ultimatum della Genesi (Genesis Ultimatum)

Costo{G}{G}{U}{U}{U}{R}{R} Valore di mana7TipoStregoneria Identità di colore{G}{R}{U} Temur RaritàRara EspansioneIkoria: Lair of Behemoths (IKO) IllustratoreJason Rainville Prezzo0,75 € · foil 1,14 € · 0,55 USD

Informazioni sulla carta

Ultimatum della Genesi è una carta di tipo stregoneria di Magic: The Gathering con valore di mana 7 (identità di colore: verde, rosso e blu). Prima stampa: Ikoria: Lair of Behemoths Promos (2020); 7 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 3962 su EDHREC). Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,20 € (Marvel Super Heroes Commander); la più cara: 3,30 € (Special Guests).

Ultimatum della Genesi {G}{G}{U}{U}{U}{R}{R}

Stregoneria
Guarda le prime cinque carte del tuo grimorio. Metti sul campo di battaglia un qualsiasi numero di carte permanente scelte tra esse e aggiungi le altre alla tua mano. Esilia l'Ultimatum della Genesi.
Testo delle regole (Oracle, inglese)
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

Nessun occhio umano ha mai assistito alla nascita di un mostro alfa.

Nome in ogni lingua

FrançaisUltimatum de genèseEnglishGenesis UltimatumEspañolUltimátum de génesisDeutschGenesis-UltimatumItalianoUltimatum della GenesiPortuguêsUltimato da Gênese日本語発生の根本原理

Legalità

Chiarimenti sulle regole (in inglese)

2025-04-04
An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.

2025-04-04
You can choose to not put any permanent cards onto the battlefield this way. You’ll put them into your hand without revealing them and without saying whether any of them were permanent cards.

2025-04-04
Any abilities that trigger as the permanents enter the battlefield this way won’t be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.

2025-04-04
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, you can’t choose to put it onto the battlefield; in this case, it would be put into your hand along with any other cards that weren’t put onto the battlefield this way.

2020-04-17
You can choose to not put a permanent card onto the battlefield this way. You'll put it into your hand without revealing it and without saying whether it was a permanent card.

2020-04-17
Any abilities that trigger as the permanents enter the battlefield this way won't be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.

2020-04-17
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

2020-04-17
An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.

Stampe (7)

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