Emrakul, il Nuovo Mondo (Emrakul, the World Anew)
Informazioni sulla carta
Emrakul, il Nuovo Mondo è una carta di tipo creatura di Magic: The Gathering con valore di mana 12 (identità di colore: incolore). Prima stampa: Modern Horizons 3 Promos (2024); 6 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 2416 su EDHREC). Può essere usata come Commander. Legale in Commander, Modern, Legacy e Vintage. Versione più economica: 5,23 € (Modern Horizons 3); la più cara: 18,66 € (Modern Horizons 3).
Emrakul, il Nuovo Mondo 
Volare, protezione dalle magie e dai permanenti lanciati in questo turno
Quando Emrakul, il Nuovo Mondo lascia il campo di battaglia, sacrifica tutte le creature che controlli.
Follia—Paga sei
Testo delle regole (Oracle, inglese)
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six
Nome in ogni lingua
Legalità
Chiarimenti sulle regole (in inglese)
2024-06-07
Emrakul, the World Anew's triggered ability will resolve before Emrakul does. If Emrakul is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.
2024-06-07
The control-change effect of Emrakul's first ability lasts indefinitely. It doesn't wear off during the cleanup step or when Emrakul leaves the battlefield.
2024-06-07
If you discard a card with madness, you discard it into exile instead of into your graveyard. When you do, you can either cast it from exile for its madness cost or put it into your graveyard.
2024-06-07
Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2024-06-07
Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2024-06-07
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2024-06-07
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2024-06-07
Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a creature with madness if you discard it during an opponent's turn.
2024-06-07
If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2024-06-07
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2024-06-07
If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
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