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Invasione dell'Orda Atroce

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Invasione dell'Orda Atroce (Dreadhorde Invasion)

Costo{1}{B} Valore di mana2TipoIncantesimo Identità di colore{B} Nero RaritàRara EspansioneAetherdrift Commander (DRC) IllustratoreStanton Feng Prezzo0,27 € · 0,21 USD

Informazioni sulla carta

Invasione dell'Orda Atroce è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 2 (identità di colore: nero). Prima stampa: War of the Spark Promos (2019); 7 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 1333 su EDHREC). Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,28 € (Reality Fracture Commander); la più cara: 0,60 € (War of the Spark Promos).

Invasione dell'Orda Atroce {1}{B}

Incantesimo
All'inizio del tuo mantenimento, perdi 1 punto vita e recluti Zombie 1. (Metti un segnalino +1/+1 su un Esercito che controlli. È anche uno Zombie. Se non controlli un Esercito, crea prima una pedina creatura Esercito Zombie 0/0 nera.)
Ogniqualvolta una pedina Zombie che controlli con forza pari o superiore a 6 attacca, ha legame vitale fino alla fine del turno.
Testo delle regole (Oracle, inglese)
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Nome in ogni lingua

FrançaisInvasion de la Horde de l'effroiEnglishDreadhorde InvasionEspañolInvasión de la Horda del TerrorDeutschInvasion der SchreckenshordeItalianoInvasione dell'Orda AtrocePortuguêsInvasão da Horda Medonha日本語戦慄衆の侵略

Legalità

Chiarimenti sulle regole (in inglese)

2023-06-16
Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.

2023-06-16
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

2023-06-16
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

2023-06-16
Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

2023-06-16
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

2023-06-16
To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

2023-06-16
If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

2019-05-03
If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.

2019-05-03
The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.

Stampe (7)

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