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Azione di Confisca

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Azione di Confisca (Confiscation Coup)

Costo{3}{U}{U} Valore di mana5TipoStregoneria Identità di colore{U} Blu RaritàRara EspansioneAetherdrift Commander (DRC) IllustratoreJoseph Meehan Prezzo0,11 € · foil 0,30 € · 0,13 USD

Informazioni sulla carta

Azione di Confisca è una carta di tipo stregoneria di Magic: The Gathering con valore di mana 5 (identità di colore: blu). Prima stampa: Kaladesh Promos (2016); 4 versioni cartacee in totale. Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,08 € (Modern Horizons 3 Commander); la più cara: 0,11 € (Kaladesh).

Azione di Confisca {3}{U}{U}

Stregoneria
Scegli un artefatto o una creatura bersaglio. Ottieni {E}{E}{E}{E} (quattro segnalini energia), poi puoi pagare un ammontare di {E} pari al valore di mana di quel permanente. Se lo fai, ne prendi il controllo.
Testo delle regole (Oracle, inglese)
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.

"Non opponete resistenza, cittadini. Per garantire la vostra sicurezza, Tezzeret vi ordina di consegnare le vostre invenzioni. Immediatamente."

Nome in ogni lingua

FrançaisCoup de confiscationEnglishConfiscation CoupEspañolIncautaciónDeutschUnfaire KonfiszierungItalianoAzione di ConfiscaPortuguêsGolpe do Confisco日本語慮外な押収

Legalità

Chiarimenti sulle regole (in inglese)

2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

2024-06-07
{E} is the energy symbol. It represents one energy counter.

2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2018-01-19
There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.

2016-09-20
If the target artifact or creature has a mana value of 0, you may choose to pay zero energy and gain control of it.

2016-09-20
If a permanent has {X} in its mana cost, X is considered to be 0.

2016-09-20
The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.

2016-09-20
In a multiplayer game, if a permanent's owner leaves the game after you've gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.

2016-09-20
You choose the target artifact or creature as you cast Confiscation Coup. You don't choose whether or not to pay an amount of {E} until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won't resolve and you won't get {E}{E}{E}{E}.

Stampe (4)

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