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Goblin dei Condotti Eruttivi

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Goblin dei Condotti Eruttivi (Conduit Goblin)

Costo{R}{W} Valore di mana2TipoCreatura — Guerriero Goblin Identità di colore{R}{W} Boros RaritàComune EspansioneModern Horizons 3 (MH3) IllustratoreBruno Biazotto Prezzo0,07 € · foil 0,11 € · 0,09 USD

Informazioni sulla carta

Goblin dei Condotti Eruttivi è una carta di tipo creatura di Magic: The Gathering con valore di mana 2 (identità di colore: rosso e bianco). Stampata in Modern Horizons 3 (2024). Legale in Commander, Modern, Legacy, Vintage e Pauper. Prezzo Cardmarket: 0,06 €.

Goblin dei Condotti Eruttivi {R}{W}

Creatura — Guerriero Goblin
Quando il Goblin dei Condotti Eruttivi entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
All'inizio del combattimento nel tuo turno, puoi pagare {E}. Se lo fai, un'altra creatura bersaglio che controlli prende +1/+0 e ha rapidità fino alla fine del turno.
Testo delle regole (Oracle, inglese)
When this creature enters, you get {E}{E} (two energy counters).
At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.

Nonostante gli avessero detto di non indossare metallo in una tempesta di fulmini, Smurt la prese come una sfida.

2/2

Nome in ogni lingua

FrançaisGobelin conducteurEnglishConduit GoblinEspañolTrasgo canalizadorDeutschLeitender GoblinItalianoGoblin dei Condotti EruttiviPortuguêsGoblin Condutor日本語電達ゴブリン

Legalità

Chiarimenti sulle regole (in inglese)

2024-06-07
{E} is the energy symbol. It represents one energy counter.

2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

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