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Lampiade delle Caverne

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Lampiade delle Caverne (Cavern Lampad)

Costo{3}{B} Valore di mana4TipoCreatura Incantesimo — Ninfa Identità di colore{B} Nero RaritàComune EspansioneTheros (THS) IllustratoreVolkan Baǵa Prezzo0,07 € · foil 0,19 € · 0,10 USD

Informazioni sulla carta

Lampiade delle Caverne è una carta di tipo creatura incantesimo di Magic: The Gathering con valore di mana 4 (identità di colore: nero). Stampata in Theros (2013). Legale in Commander, Pioneer, Modern, Legacy, Vintage e Pauper. Prezzo Cardmarket: 0,07 €.

Lampiade delle Caverne {3}{B}

Creatura Incantesimo — Ninfa
Conferire {5}{B} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.)
Intimidire
La creatura incantata prende +2/+2 e ha intimidire.
Testo delle regole (Oracle, inglese)
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
2/2

Nome in ogni lingua

FrançaisLampade des cavernesEnglishCavern LampadEspañolLampa de la cavernaDeutschHöhlen-LampadeItalianoLampiade delle CavernePortuguêsLâmpade da Caverna日本語洞窟のランパード

Legalità

Chiarimenti sulle regole (in inglese)

2013-09-15
On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.

2013-09-15
Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.

2013-09-15
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

2013-09-15
If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.

2013-09-15
Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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