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Caso dello Scheletro Nascosto

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Caso dello Scheletro Nascosto (Case of the Stashed Skeleton)

Costo{1}{B} Valore di mana2TipoIncantesimo — Caso Identità di colore{B} Nero RaritàRara EspansioneMurders at Karlov Manor (MKM) IllustratoreCamille Alquier Prezzo0,55 € · foil 0,92 € · 0,35 USD

Informazioni sulla carta

Caso dello Scheletro Nascosto è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 2 (identità di colore: nero). Prima stampa: Murders at Karlov Manor Promos (2024); 3 versioni cartacee in totale. Ruolo in Commander: tutor. Legale in Commander, Standard, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,55 € (Murders at Karlov Manor); la più cara: 0,65 € (Murders at Karlov Manor Promos).

Caso dello Scheletro Nascosto {1}{B}

Incantesimo — Caso
Quando questo Caso entra nel campo di battaglia, crea una pedina creatura Scheletro 2/1 nera e sospettala. (Ha minacciare e non può bloccare.)
Risolvere — Non controlli nessuno Scheletro sospettato. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.)
Risolto — {1}{B}, Sacrifica questo Caso: Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano, poi rimescola. Attiva solo come una stregoneria.
Testo delle regole (Oracle, inglese)
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Nome in ogni lingua

FrançaisAffaire du squelette cachéEnglishCase of the Stashed SkeletonEspañolCaso del esqueleto escondidoDeutschFall des versteckten SkelettsItalianoCaso dello Scheletro NascostoPortuguêsCaso do Esqueleto Escondido日本語謎の骸骨の事件

Legalità

Chiarimenti sulle regole (in inglese)

2024-02-02
Each Case has two special keyword abilities: to solve and solved.

2024-02-02
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

2024-02-02
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

2024-02-02
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

2024-02-02
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

2024-02-02
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

2024-02-02
Once a Case becomes solved, it stays solved until it leaves the battlefield.

2024-02-02
Cases don't lose their other abilities when they become solved.

2024-02-02
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

2024-02-02
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

2024-02-02
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

2024-02-02
Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

2024-02-02
If a creature is already suspected, suspecting it again won't have any effect.

2024-02-02
There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

Carte con lo stesso ruolo: tutor

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