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Caparocti Figlio del Sole

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Caparocti Figlio del Sole (Caparocti Sunborn)

Costo{2}{R}{W} Valore di mana4TipoCreatura Leggendaria — Soldato Umano Identità di colore{R}{W} Boros RaritàNon comune EspansioneThe Lost Caverns of Ixalan (LCI) IllustratoreCabrol Prezzo0,05 € · foil 0,13 € · 0,23 USD
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Informazioni sulla carta

Caparocti Figlio del Sole è una carta di tipo creatura di Magic: The Gathering con valore di mana 4 (identità di colore: rosso e bianco). Prima stampa: The Lost Caverns of Ixalan (2023); 2 versioni cartacee in totale. Può essere usata come Commander. Legale in Commander, Standard, Pioneer, Modern, Legacy e Vintage. Prezzo Cardmarket: 0,04 €.

Caparocti Figlio del Sole {2}{R}{W}

Creatura Leggendaria — Soldato Umano
Ogniqualvolta Caparocti Figlio del Sole attacca, puoi TAPpare due artefatti e/o creature STAPpati che controlli. Se lo fai, scopri 3.
Testo delle regole (Oracle, inglese)
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
4/4

Nome in ogni lingua

FrançaisCaparocti, Fils du soleilEnglishCaparocti SunbornEspañolCaparocti, Nacido del SolDeutschCaparocti, Sohn der SonneItalianoCaparocti Figlio del SolePortuguêsCaparocti, Filho do Sol日本語カパロクティ・サンボーン

Legalità

Chiarimenti sulle regole (in inglese)

2023-11-10
If Caparocti Sunborn is untapped as its ability is resolving (for example, if it has vigilance), it can be tapped for its own ability.

2023-11-10
You can tap any two untapped artifacts and/or creatures you control, including creatures you haven't controlled continuously since the beginning of your most recent turn, for Caparocti Sunborn's ability.

2023-11-10
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

2023-11-10
When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.

2023-11-10
You exile the cards face up. All players will be able to see them.

2023-11-10
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.

2023-11-10
If the discovered card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2023-11-10
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.

2023-11-10
Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.

2023-11-10
The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.

2023-11-10
If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.

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