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Cammino dei Passi Mefitici // Cammino dei Passi Brucianti

Aggiungi a un mazzo o alla mia collezione

Cammino dei Passi Mefitici // Cammino dei Passi Brucianti (Blightstep Pathway // Searstep Pathway)

Costo— Valore di mana0TipoTerra // Terra Identità di colore{B}{R} Rakdos RaritàRara EspansioneKaldheim (KHM) IllustratoreRavenna Tran Prezzo5,30 € · foil 5,74 € · 5,66 USD

Informazioni sulla carta

Cammino dei Passi Mefitici // Cammino dei Passi Brucianti è una carta di tipo terra di Magic: The Gathering con valore di mana 0 (identità di colore: nero e rosso). Prima stampa: Kaldheim Promos (2021); 5 versioni cartacee in totale. È una delle 1000 carte più giocate in Commander (posizione 849 su EDHREC). Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 5,30 € (Kaldheim); la più cara: 6,40 € (Kaldheim).

Cammino dei Passi Mefitici

Terra
{T}: Aggiungi {B}.
Terra
{T}: Aggiungi {R}.
Testo delle regole (Oracle, inglese)
{T}: Add {B}.

"Le acque hanno uno strano profumo dolciastro, ma non lasciarti tentare. Meglio non incontrare quel che giace in agguato sotto la superficie." —Solrun, guerriera Beskir

Cammino dei Passi Brucianti

Terra
{T}: Aggiungi {R}.
Terra
{T}: Aggiungi {B}.
Testo delle regole (Oracle, inglese)
{T}: Add {R}.

"I nostri prodi fratelli Tuskeri aprono nuove piste e noi li seguiamo, registrando i percorsi di coloro che sopravvivono." —Solrun, guerriera Beskir

Nome in ogni lingua

Legalità

Chiarimenti sulle regole (in inglese)

2021-02-05
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

2021-02-05
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.

2021-02-05
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.

2021-02-05
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

2021-02-05
The mana value of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

2021-02-05
A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

2021-02-05
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.

2021-02-05
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.

2021-02-05
In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

Stampe (5)

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