Imprigionare gli Antichi Dei (Binding the Old Gods)
Informazioni sulla carta
Imprigionare gli Antichi Dei è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 4 (identità di colore: nero e verde). Prima stampa: Kaldheim (2021); 7 versioni cartacee in totale. Ruolo in Commander: rampa e rimozione mirata. È una delle 5000 carte più giocate in Commander (posizione 1392 su EDHREC). Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,14 € (Lorwyn Eclipsed Commander); la più cara: 0,28 € (Edge of Eternities Commander).
Imprigionare gli Antichi Dei 


I — Distruggi un permanente non terra bersaglio controllato da un avversario.
II — Passa in rassegna il tuo grimorio per una carta Foresta, mettila sul campo di battaglia TAPpata, poi rimescola.
III — Le creature che controlli hanno tocco letale fino alla fine del turno.
Testo delle regole (Oracle, inglese)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Nome in ogni lingua
Legalità
Chiarimenti sulle regole (in inglese)
2021-02-05
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2021-02-05
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
2021-02-05
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
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