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Impresa Arcana

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Impresa Arcana (Arcane Endeavor)

Costo{5}{U}{U} Valore di mana7TipoStregoneria Identità di colore{U} Blu RaritàRara EspansioneForgotten Realms Commander (AFC) IllustratoreJustyna Dura Prezzo0,32 € · 0,47 USD

Informazioni sulla carta

Impresa Arcana è una carta di tipo stregoneria di Magic: The Gathering con valore di mana 7 (identità di colore: blu). Prima stampa: Forgotten Realms Commander (2021); 2 versioni cartacee in totale. Ruolo in Commander: pescata. Legale in Commander, Legacy e Vintage. Versione più economica: 0,32 € (Forgotten Realms Commander); la più cara: 0,46 € (Forgotten Realms Commander).

Impresa Arcana {5}{U}{U}

Stregoneria
Tira due d8 e scegli un risultato. Pesca carte pari a quel risultato. Poi puoi lanciare dalla tua mano una magia istantaneo o stregoneria con valore di mana pari o inferiore all'altro risultato senza pagare il suo costo di mana.
Testo delle regole (Oracle, inglese)
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

Late at night, when dreams touch a studious mind, bouts of inspiration strike.

Nome in ogni lingua

FrançaisManœuvre arcaniqueEnglishArcane EndeavorEspañolReto arcanoDeutschArkanes UnterfangenItalianoImpresa ArcanaPortuguêsEmpreitada Arcana日本語秘儀の挑戦

Legalità

Chiarimenti sulle regole (in inglese)

2021-07-23
Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

2021-07-23
Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

2021-07-23
An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

2021-07-23
The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

2021-07-23
An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

2021-07-23
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

2021-07-23
Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

2021-07-23
Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

2021-07-23
While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

2021-07-23
Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

Carte con lo stesso ruolo: pescata

Stampe (2)

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