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Protection de Téfeiri

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Protection de Téfeiri (Teferi's Protection)

Coût{2}{W} Valeur de mana3TypeÉphémère Identité de couleur{W} Blanc RaretéRare ExtensionDouble Masters 2022 (2X2) IllustrateurChase Stone Prix39,18 € · foil 39,48 € · 48,02 $US

À propos de cette carte

Protection de Téfeiri est une carte de type éphémère de Magic: The Gathering, de valeur de mana 3 (identité : blanc). Première impression : Commander 2017 (2017) ; 12 versions papier au total. C'est l'une des 1 000 cartes les plus jouées en Commander (rang 109 sur EDHREC). Légale en Commander, Legacy et Vintage. Version la moins chère : 29,98 € (Marvel Universe) ; la plus chère : 70,24 € (Strixhaven Mystical Archive). Elle fait partie des Game Changers du Bracket Commander.

Protection de Téfeiri {2}{W}

Éphémère
Jusqu'à votre prochain tour, votre total de points de vie ne peut pas changer et vous acquérez la protection contre tout. Tous les permanents que vous contrôlez passent hors phase. (Tant qu'ils sont hors phase, ils sont traités comme s'ils n'existaient pas. Ils passent en phase avant le dégagement pendant votre étape de dégagement.)
Exilez la Protection de Téfeiri.
Texte de règles (Oracle, anglais)
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.

Nom dans chaque langue

FrançaisProtection de TéfeiriEnglishTeferi's ProtectionEspañolProtección de TeferiDeutschTeferis SchutzbannItalianoProtezione di TeferiPortuguêsProteção de Teferi日本語テフェリーの防御

Légalité

Précisions de règles (en anglais)

2017-08-25
Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

2017-08-25
Effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will apply and end up replacing the event with nothing.

2017-08-25
Permanents that phase out with counters phase in with those counters.

2017-08-25
If you gain control of another player's permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player's control as your next untap step begins. If you leave the game before your next untap step, it phases in as the next untap step begins after your turn would have begun.

2017-08-25
Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. In this case, because your life total also can't change, that damage has any other effects that it may have aside from causing you to lose that much life (such as effects from lifelink or infect) and triggers and effects can see that damage was dealt even though your life total didn't change.

2017-08-25
While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

2017-08-25
If your untap step is somehow skipped as your next turn begins, your phased-out permanents won't phase in until the next untap step you actually have, but you'll no longer have protection from everything and your life total can change again.

2017-08-25
If an effect would set your life total to a certain number that's different than your current life total, that part of the effect won't do anything.

2017-08-25
Choices made for permanents as they entered the battlefield are remembered when they phase in.

2017-08-25
Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect.

2017-08-25
---------- The following rulings focus on the phasing keyword ----------

2017-08-25
A permanent phasing out causes a spell or ability on the stack to have an illegal target if it targets that permanent. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

2017-08-25
Any continuous effects with a "for as long as" duration such as that of Mathas, Fiend Seeker ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

2017-08-25
Each Aura and Equipment that phases out attached to a permanent that's phasing out phases in with that permanent and still attached to it.

2017-08-25
If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can't be attached to that player. 3) That player can't be the target of spells or abilities.

2017-08-25
If a cost includes causing you to gain life (like the alternative cost of an opponent's Invigorate does), that cost can't be paid.

2017-08-25
Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banishing Light, won't happen when a permanent phases out.

2017-08-25
---------- The following rulings focus on the "protection from" keyword ----------

2017-08-25
Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.

2017-08-25
---------- The following rulings focus on what it means if your life total can't change ----------

Impressions (12)

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