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Hallebardier kelde

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Hallebardier kelde (Keldon Halberdier)

Coût{4}{R} Valeur de mana5TypeCréature : humain et guerrier Identité de couleur{R} Rouge RaretéCommune ExtensionTime Spiral Remastered (TSR) IllustrateurPaolo Parente Prix0,06 € · foil 0,14 € · 0,17 $US

À propos de cette carte

Hallebardier kelde est une carte de type créature de Magic: The Gathering, de valeur de mana 5 (identité : rouge). Première impression : Time Spiral (2006) ; 4 versions papier au total. Légale en Commander, Modern, Legacy, Vintage et Pauper. Version la moins chère : 0,03 € (Iconic Masters) ; la plus chère : 0,07 € (The List).

Hallebardier kelde {4}{R}

Créature : humain et guerrier
Initiative
Suspension 4 — {R} (Plutôt que lancer cette carte depuis votre main, vous pouvez payer {R} et l'exiler avec quatre marqueurs « temps » sur elle. Au début de votre entretien, retirez un marqueur « temps ». Quand le dernier marqueur est retiré, lancez cette carte sans payer son coût de mana. Elle a la célérité.)
Texte de règles (Oracle, anglais)
First strike
Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
4/1

Nom dans chaque langue

FrançaisHallebardier keldeEnglishKeldon HalberdierEspañolAlabardero keldonDeutschKeldonischer HellebardierItalianoAlabardiere di KeldPortuguêsAlabardeiro Keldoniano日本語ケルドの矛槍兵

Légalité

Précisions de règles (en anglais)

2024-02-02
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.

2024-02-02
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

2024-02-02
Cards exiled with suspend are exiled face up.

2024-02-02
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.

2024-02-02
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.

2024-02-02
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.

2024-02-02
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.

2024-02-02
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.

2024-02-02
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.

2024-02-02
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.

2024-02-02
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.

2024-02-02
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2024-02-02
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.

2024-02-02
A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)

Impressions (4)

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