Volonté de Kamahl (Kamahl's Will)
À propos de cette carte
Volonté de Kamahl est une carte de type éphémère de Magic: The Gathering, de valeur de mana 4 (identité : vert). Première impression : Commander Legends (2020) ; 2 versions papier au total. Légale en Commander, Legacy et Vintage. Version la moins chère : 0,41 € (Commander Legends) ; la plus chère : 0,57 € (Commander Legends).
Volonté de Kamahl 

• Jusqu'à la fin du tour, n'importe quel nombre de terrains ciblés que vous contrôlez deviennent des créatures 1/1 Élémental avec la vigilance, l'indestructible et la célérité. Ce sont toujours des terrains.
• Choisissez une créature ciblée que vous ne contrôlez pas. Chaque créature que vous contrôlez inflige un nombre de blessures égal à sa force à cette créature.
Texte de règles (Oracle, anglais)
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Nom dans chaque langue
Légalité
Précisions de règles (en anglais)
2020-11-10
A land that becomes a creature because of the first mode will retain any other supertypes, card types, subtypes, and abilities it had.
2020-11-10
If you choose both modes, the effects happen in the listed order. The lands will become 1/1 creatures in time to deal damage to the target of the second mode.
2020-11-10
If some but not all of the targets become illegal, Kamahl's Will will resolve but have no effect on illegal targets. If the target of the second mode becomes illegal, no damage will be dealt.
2020-11-10
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
2020-11-10
There's no extra bonus if you control more than one commander.
2020-11-10
The commander you control doesn't have to be your commander.
2020-11-10
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
2020-11-10
Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.

