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Spécialiste des sorties

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Spécialiste des sorties (Exit Specialist)

Coût{1}{U} Valeur de mana2TypeCréature — humain et détective Identité de couleur{U} Bleu RaretéPeu commune ExtensionMurders at Karlov Manor (MKM) IllustrateurMila Pesic Prix0,13 € · foil 0,23 € · 0,25 $US

À propos de cette carte

Spécialiste des sorties est une carte de type créature de Magic: The Gathering, de valeur de mana 2 (identité : bleu). Imprimée dans Murders at Karlov Manor (2024). Légale en Commander, Standard, Pioneer, Modern, Legacy et Vintage. Prix Cardmarket : 0,13 €.

Spécialiste des sorties {1}{U}

Créature — humain et détective
La Spécialiste des sorties ne peut pas être bloquée par des créatures de force supérieure ou égale à 3.
Déguisement {1}{U} (Vous pouvez lancer cette carte face cachée pour {3} comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de déguisement.)
Quand la Spécialiste des sorties est retournée face visible, renvoyez une autre créature ciblée dans la main de son propriétaire.
Texte de règles (Oracle, anglais)
This creature can't be blocked by creatures with power 3 or greater.
Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, return another target creature to its owner's hand.
2/1

Nom dans chaque langue

FrançaisSpécialiste des sortiesEnglishExit SpecialistEspañolExperta en escapatoriasDeutschEntkommenskünstlerinItalianoSpecialista della FugaPortuguêsEspecialista em Saídas日本語脱出の名人

Légalité

Précisions de règles (en anglais)

2024-02-02
Once Exit Specialist has been blocked, increasing the blocking creature's power to 3 or greater won't cause Exit Specialist to become unblocked.

2024-02-02
If Exit Specialist becomes blocked while it's face-down, turning it face up won't cause it to become unblocked.

2024-02-02
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

2024-02-02
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

2024-02-02
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

2024-02-02
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

2024-02-02
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

2024-02-02
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

2024-02-02
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

2024-02-02
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

2024-02-02
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

2024-02-02
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

2024-02-02
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

2024-02-02
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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