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Invente des machines

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Invente des machines (Does Machines)

Coût{1}{U} Valeur de mana2TypeEnchantment — Class Identité de couleur{U} Bleu RaretéRare ExtensionTeenage Mutant Ninja Turtles (TMT) IllustrateurAeron Ng Prix0,47 € · foil 0,72 € · 0,37 $US

À propos de cette carte

Invente des machines est une carte de type enchantement de Magic: The Gathering, de valeur de mana 2 (identité : bleu). Imprimée dans Teenage Mutant Ninja Turtles (2026). Rôle en Commander : pioche. Légale en Commander, Standard, Pioneer, Modern, Legacy et Vintage. Prix Cardmarket : 0,45 €.

Invente des machines {1}{U}

Enchantment — Class
(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)
Quand cette classe arrive, meulez deux cartes, piochez deux cartes, puis défaussez-vous de deux cartes.
{1U} : Niveau 2
Texte de règles (Oracle, anglais)
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
{1}{U}: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
{4}{U}: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.

Nom dans chaque langue

FrançaisInvente des machinesEnglishDoes MachinesEspañolEs inventorDeutschAuf die Schnelle, immer helle!ItalianoÈ un Genio日本語メカの天才

Légalité

Précisions de règles (en anglais)

2026-01-27
If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.

2026-01-27
Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

2026-01-27
The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.

2026-01-27
Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

2026-01-27
Gaining a level won't remove abilities that a Class had at a previous level.

2026-01-27
The artifact retains any types, subtypes, or supertypes it has.

2026-01-27
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

2026-01-27
If the target artifact has station, its base power and toughness will be set to 0/0. Adding charge counters to that artifact won't restore the power and toughness printed in any of its striations.

2026-01-27
If the target artifact is a Vehicle, its base power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.

2026-01-27
Does Machines's level 3 ability doesn't remove any abilities the target artifact has.

2026-01-27
You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

2026-01-27
An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

Cartes du même rôle : pioche

Texte
Texte de la carte (règles)
Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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