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Phare hermétique

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Phare hermétique (Arcane Lighthouse)

Coût— Valeur de mana0TypeTerrain Identité de couleur{C} Incolore RaretéPeu commune ExtensionCommander Masters (CMM) IllustrateurIgor Kieryluk Prix1,60 € · 1,86 $US

Phare hermétique

Terrain
{T} : Ajoutez {C}.
{1}, {T} : Jusqu'à la fin du tour, les créatures que vos adversaires contrôlent perdent la défense talismanique et le linceul et ne peuvent pas avoir la défense talismanique ou le linceul.
Texte de règles (Oracle, anglais)
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Légalité

Précisions de règles (en anglais)

2014-11-07
After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)

2014-11-07
Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.

2014-11-07
The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.

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