Carga voltaica (Volt Charge)
Sobre esta carta
Carga voltaica es una carta de tipo instantáneo de Magic: The Gathering con valor de maná 3 (identidad de color: rojo). Primera impresión: New Phyrexia (2011); 3 versiones en papel en total. Función en Commander: eliminación selectiva. Legal en Commander, Pioneer, Modern, Legacy, Vintage y Pauper. Versión más barata: 0,12 € (Phyrexia: All Will Be One); la más cara: 0,20 € (Duel Decks: Heroes vs. Monsters).
Carga voltaica 

Texto de reglas (Oracle, inglés)
"Se está gestado una guerra entre Norn y Úrabrask. Si aprovechamos el caos, podremos acabar con ambos de una vez por todas". —Koth
Nombre en cada idioma
Legalidad
Aclaraciones de reglas (en inglés)
2023-02-04
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2023-02-04
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2011-06-01
If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.
Cartas con la misma función: eliminación selectiva
Blasphemous Act
Chaos Warp
Vandalblast
Abrade
Lightning Bolt
Untimely Malfunction
Aetherflux Reservoir
Demolition Field
Walking Ballista
Red Elemental Blast
Goblin Bombardment
Chandra's Ignition


