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Tiránido Primus

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Tiránido Primus (Tyranid Prime)

Coste{1}{G}{U} Valor de maná3TipoCriatura — Tiránido Identidad de color{G}{U} Simic RarezaRara ExpansiónWarhammer 40,000 Commander (40K) IlustradorMathias Kollros Precio0,68 € · 0,56 US$

Sobre esta carta

Tiránido Primus es una carta de tipo criatura de Magic: The Gathering con valor de maná 3 (identidad de color: verde y azul). Primera impresión: Warhammer 40,000 Commander (2022); 2 versiones en papel en total. Legal en Commander, Legacy y Vintage. Precio en Cardmarket: 0,68 €.

Tiránido Primus {1}{G}{U}

Criatura — Tiránido
Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
Criatura sináptica — Las otras criaturas que controlas tienen la habilidad de evolucionar.
Texto de reglas (Oracle, inglés)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.
0/4

Nombre en cada idioma

FrançaisTyranide PrimeEnglishTyranid PrimeEspañolTiránido PrimusDeutschTyraniden-PrimusItalianoTiranide PrimusPortuguêsTiranídeo Primus日本語ティラニッド・プライム

Legalidad

Aclaraciones de reglas (en inglés)

2022-10-07
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

2022-10-07
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

2022-10-07
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

2022-10-07
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

2022-10-07
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

2022-10-07
Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.

2022-10-07
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

Impresiones (2)

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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