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El chip de la realidad

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El chip de la realidad (The Reality Chip)

Coste{1}{U} Valor de maná2TipoCriatura artefacto legendaria — Medusa equipo Identidad de color{U} Azul RarezaRara ExpansiónKamigawa: Neon Dynasty (NEO) IlustradorTubaki Halsame Precio2,99 € · foil 3,01 € · 3,76 US$
✦ Esta carta puede ser un Commander. Ver la página de Commander →

Sobre esta carta

El chip de la realidad es una carta de tipo criatura artefacto de Magic: The Gathering con valor de maná 2 (identidad de color: azul). Primera impresión: Kamigawa: Neon Dynasty Promos (2022); 6 versiones en papel en total. Es una de las 5000 cartas más jugadas en Commander (puesto 1087 en EDHREC). Puede usarse como Commander. Legal en Commander, Pioneer, Modern, Legacy y Vintage. Versión más barata: 2,14 € (Kamigawa: Neon Dynasty Promos); la más cara: 5,83 € (Kamigawa: Neon Dynasty).

El chip de la realidad {1}{U}

Criatura artefacto legendaria — Medusa equipo
Puedes mirar la primera carta de tu biblioteca en cualquier momento.
Mientras El chip de la realidad esté anexado a una criatura, puedes jugar tierras y lanzar hechizos desde la parte superior de tu biblioteca.
Reconfigurar {2}{U}.
Texto de reglas (Oracle, inglés)
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0/4

Nombre en cada idioma

FrançaisLa Puce de RéalitéEnglishThe Reality ChipEspañolEl chip de la realidadDeutschDer Realitäts-ChipItalianoIl Chip della RealtàPortuguêsO Chip de Realidade日本語現実チップ

Legalidad

Aclaraciones de reglas (en inglés)

2022-02-18
You must pay all costs and follow all timing rules for cards played from the top of your library this way. For example, you may play a land this way only while the stack is empty during one of your own main phases, and only if you haven't played a land yet this turn.

2022-02-18
Once you cast a spell from the top of your library, causing The Reality Chip to no longer be attached to a creature will have no effect on that spell.

2022-02-18
The top card of your library is still in your library and not in your hand. You can't discard cards from the top of your library (for example, to activate their channel abilities).

2022-02-18
Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”

2022-02-18
Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.

2022-02-18
An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.

2022-02-18
Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

2022-02-18
If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

2022-02-18
As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

2022-02-18
An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

2022-02-18
Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.

2022-02-18
An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

2022-02-18
If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

Impresiones (6)

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