Misión secundaria: criar chocobos // Chocobo negro (Sidequest: Raise a Chocobo // Black Chocobo)
Sobre esta carta
Misión secundaria: criar chocobos // Chocobo negro es una carta de tipo encantamiento de Magic: The Gathering con valor de maná 2 (identidad de color: verde). Impresa en Final Fantasy (2025). Función en Commander: rampa. Legal en Commander, Standard, Pioneer, Modern, Legacy y Vintage. Precio en Cardmarket: 0,38 €.
Misión secundaria: criar chocobos 

Al comienzo de tu primera fase principal, si controlas cuatro o más Aves, transforma este encantamiento.
Texto de reglas (Oracle, inglés)
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
Chocobo negro
Aterrizaje — Siempre que una tierra que controlas entre, las Aves que controlas obtienen +1/+0 hasta el final del turno.
Texto de reglas (Oracle, inglés)
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
Nombre en cada idioma
Legalidad
Aclaraciones de reglas (en inglés)
2025-06-06
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
2025-06-06
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
2025-06-06
If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't search.
2025-06-06
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
2025-06-06
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
2025-06-06
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
2025-06-06
Sidequest: Raise a Chocobo's last ability checks at the moment it would trigger to see if you control four or more Birds. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control four or more Birds at that time, the ability won't resolve and none of its effects will happen.
2025-06-06
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
2025-06-06
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
2025-06-06
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
Cartas con la misma función: rampa
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