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Hidra proteica

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Hidra proteica (Protean Hydra)

Coste{X}{G} Valor de maná1TipoCriatura — Hidra Identidad de color{G} Verde RarezaRara ExpansiónMagic 2011 (M11) IlustradorJim Murray Precio2,39 € · foil 5,00 € · 4,13 US$

Sobre esta carta

Hidra proteica es una carta de tipo criatura de Magic: The Gathering con valor de maná 1 (identidad de color: verde). Primera impresión: Magic 2010 (2009); 2 versiones en papel en total. Legal en Commander, Modern, Legacy y Vintage. Versión más barata: 2,12 € (Magic 2010); la más cara: 2,39 € (Magic 2011).

Hidra proteica {X}{G}

Criatura — Hidra
La Hidra proteica entra al campo de batalla con X contadores +1/+1 sobre ella.
Si se le fuera a hacer daño a la Hidra proteica, prevén ese daño y remueve esa cantidad de contadores +1/+1 de ella.
Siempre que se remueva un contador +1/+1 de la Hidra proteica, pon dos contadores +1/+1 sobre ella al comienzo del próximo paso final.
Texto de reglas (Oracle, inglés)
This creature enters with X +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.
0/0

Nombre en cada idioma

FrançaisHydre protéenneEnglishProtean HydraEspañolHidra proteicaDeutschVeränderliche HydraItalianoIdra ProteiformePortuguêsHidra Proteica日本語変幻のハイドラ

Legalidad

Aclaraciones de reglas (en inglés)

2009-10-01
All damage that would be dealt to Protean Hydra is prevented, even if it doesn’t have that many +1/+1 counters on it. This is true even if Protean Hydra has no +1/+1 counters on it at all (and is able to remain on the battlefield because some other effect is boosting its toughness). If the amount of damage that would be dealt to Protean Hydra is greater than the number of +1/+1 counters on it, all the +1/+1 counters on Protean Hydra are removed from it.

2009-10-01
If unpreventable damage is dealt to Protean Hydra, the Hydra’s second ability will try to prevent it and fail (meaning that damage has its normal results), and it will also remove that many +1/+1 counters from Protean Hydra.

2009-10-01
Protean Hydra’s last ability triggers whenever a +1/+1 counter is removed from it for any reason, not just when a +1/+1 counter is removed by its second ability.

2009-10-01
If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times.

2009-10-01
If a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.

2009-10-01
If any +1/+1 counters are removed from Protean Hydra during the end step, its last ability will trigger and set up a delayed triggered ability that will trigger at the beginning of the next end step (which is near the end of the following turn).

Impresiones (2)

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