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Gran asalto al tren

Añadir a un mazo o a mi colección

Gran asalto al tren (Great Train Heist)

Coste{R} Valor de maná1TipoInstantáneo Identidad de color{R} Rojo RarezaRara ExpansiónOutlaws of Thunder Junction (OTJ) IlustradorCampbell White Precio3,71 € · foil 4,29 € · 4,70 US$

Sobre esta carta

Gran asalto al tren es una carta de tipo instantáneo de Magic: The Gathering con valor de maná 1 (identidad de color: rojo). Primera impresión: Outlaws of Thunder Junction Promos (2024); 5 versiones en papel en total. Función en Commander: rampa. Es una de las 5000 cartas más jugadas en Commander (puesto 1122 en EDHREC). Legal en Commander, Standard, Pioneer, Modern, Legacy y Vintage. Versión más barata: 2,57 € (Outlaws of Thunder Junction Promos); la más cara: 5,70 € (Outlaws of Thunder Junction).

Gran asalto al tren {R}

Instantáneo
Arrebato. (Elige uno o más costes adicionales.)
+ {2}{R} — Endereza todas las criaturas que controlas. Si es tu fase de combate, hay una fase de combate adicional después de esta fase.
+ {2} — Las criaturas que controlas obtienen +1/+0 y ganan la habilidad de dañar primero hasta el final del turno.
+ {R} — Elige un oponente objetivo. Siempre que una criatura que controlas haga daño de combate a ese jugador este turno, crea una ficha de Tesoro girada.
Texto de reglas (Oracle, inglés)
Spree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Nombre en cada idioma

FrançaisGrande attaque du trainEnglishGreat Train HeistEspañolGran asalto al trenDeutschGroßer EisenbahnraubItalianoGrande Rapina al TrenoPortuguêsO Grande Assalto ao Trem日本語大規模な列車強盗

Legalidad

Aclaraciones de reglas (en inglés)

2024-04-12
Notably, Great Train Heist’s first mode doesn’t give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.

2024-04-12
Great Train Heist’s second mode affects only creatures you control at the time Great Train Heist resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +1/+0 or first strike.

2024-04-12
Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

2024-04-12
Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

2024-04-12
You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

2024-04-12
You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

2024-04-12
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

2024-04-12
No matter which modes you choose, you always follow the instructions in the order they are written.

2024-04-12
You can’t choose the same mode more than once.

2024-04-12
The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

2024-04-12
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

2024-04-12
If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

2024-04-12
If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

2024-04-12
If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

Cartas con la misma función: rampa

Impresiones (5)

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