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Talento: adivinación

Añadir a un mazo o a mi colección

Talento: adivinación (Fortune Teller's Talent)

Coste{U} Valor de maná1TipoEncantamiento — Clase Identidad de color{U} Azul RarezaRara ExpansiónBloomburrow Commander (BLC) IlustradorJarel Threat Precio0,79 € · 0,89 US$

Sobre esta carta

Talento: adivinación es una carta de tipo encantamiento de Magic: The Gathering con valor de maná 1 (identidad de color: azul). Impresa en Bloomburrow Commander (2024). Es una de las 5000 cartas más jugadas en Commander (puesto 3849 en EDHREC). Legal en Commander, Legacy y Vintage. Precio en Cardmarket: 0,77 €.

Talento: adivinación {U}

Encantamiento — Clase
(Gana un nivel como un conjuro para agregar su habilidad.)
Puedes mirar la primera carta de tu biblioteca en cualquier momento.
{3}{U}: Nivel 2
//Level_2//
Mientras hayas lanzado un hechizo este turno, puedes jugar cartas desde la parte superior de tu biblioteca.
{2}{U}: Nivel 3
//Level_3//
Te cuesta {2} menos lanzar hechizos desde cualquier parte excepto desde tu mano.
Texto de reglas (Oracle, inglés)
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
{3}{U}: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
{2}{U}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.

Nombre en cada idioma

Legalidad

Aclaraciones de reglas (en inglés)

2024-07-26
You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.

2024-07-26
If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.

2024-07-26
You must pay all costs and follow all timing rules for lands played and spells cast from the top of your library this way.

2024-07-26
The cost reduction applies only to generic mana in the total cost of spells you cast from anywhere other than your hand.

2024-07-26
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

2024-07-26
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2024-07-26
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2024-07-26
Gaining a level won't remove abilities that a Class had at a previous level.

2024-07-26
Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2024-07-26
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

2024-07-26
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

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