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Gigante aplastahuesos // Pisotón

Añadir a un mazo o a mi colección

Gigante aplastahuesos // Pisotón (Bonecrusher Giant // Stomp)

Coste{2}{R} // {1}{R} Valor de maná3TipoCriatura — Gigante // Instantáneo — Aventura Identidad de color{R} Rojo RarezaRara ExpansiónCommander Legends: Battle for Baldur's Gate (CLB) IlustradorVictor Adame Minguez Precio0,46 € · 0,37 US$

Sobre esta carta

Gigante aplastahuesos // Pisotón es una carta de tipo criatura de Magic: The Gathering con valor de maná 3 (identidad de color: rojo). Primera impresión: Throne of Eldraine Promos (2019); 7 versiones en papel en total. Función en Commander: eliminación selectiva. Legal en Commander, Pioneer, Modern, Legacy y Vintage. Versión más barata: 0,17 € (The List); la más cara: 2,14 € (The List).

Gigante aplastahuesos {2}{R}

Criatura — Gigante
Siempre que el Gigante aplastahuesos sea objetivo de un hechizo, el Gigante aplastahuesos hace 2 puntos de daño al controlador de ese hechizo.
Texto de reglas (Oracle, inglés)
Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.

No todas las fábulas terminan bien.

4/3

Pisotón {1}{R}

Instantáneo — Aventura
El daño no puede ser prevenido este turno. El Pisotón hace 2 puntos de daño a cualquier objetivo.
Texto de reglas (Oracle, inglés)
Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Nombre en cada idioma

FrançaisGéant craque-os // PiétineurEnglishBonecrusher Giant // StompEspañolGigante aplastahuesos // PisotónDeutschKnochenmalmer-Riese // StampfenItalianoGigante Sbriciolaossa // SchiacciarePortuguêsGigante Esmaga-ossos // Pisar日本語Bonecrusher Giant // 踏(ふ)みつけ

Legalidad

Aclaraciones de reglas (en inglés)

2019-10-04
Bonecrusher Giant's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

2019-10-04
If a spell targets Bonecrusher Giant more than once, its ability triggers only once.

2019-10-04
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.

2019-10-04
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

2019-10-04
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.

2019-10-04
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

2019-10-04
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

2019-10-04
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

2019-10-04
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

2019-10-04
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

2019-10-04
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

2019-10-04
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

2019-10-04
Stomp only stops damage from being prevented by effects that specifically use the word "prevent."

2019-10-04
Protection prevents damage, so protection will be unable to prevent damage after Stomp has resolved. However, this won't allow a spell or ability to target illegally, even if that spell or ability would cause damage to be dealt.

2019-10-04
If the chosen target is an illegal target by the time Stomp tries to resolve, the spell won't resolve. Damage can be prevented as usual.

Cartas con la misma función: eliminación selectiva

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