Alphinaud Leveilleur
Sobre esta carta
Alphinaud Leveilleur es una carta de tipo criatura de Magic: The Gathering con valor de maná 4 (identidad de color: azul). Primera impresión: Final Fantasy Commander (2025); 2 versiones en papel en total. Función en Commander: robo de cartas. Es una de las 5000 cartas más jugadas en Commander (puesto 3981 en EDHREC). Puede usarse como Commander. Legal en Commander, Legacy y Vintage. Versión más barata: 0,36 € (Final Fantasy Commander); la más cara: 0,93 € (Final Fantasy Commander).
Alphinaud Leveilleur 

Vigilancia.
Eukrasia — Siempre que lances tu segundo hechizo cada turno, roba una carta.
Texto de reglas (Oracle, inglés)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
Nombre en cada idioma
Legalidad
Aclaraciones de reglas (en inglés)
2025-06-06
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Alisaie Leveilleur and Alphinaud Leveilleur are your commanders, your deck may contain cards with white and/or blue in their color identity, but not black, red, or green.
2025-06-06
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."
2025-06-06
Alphinaud Leveilleur's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
2025-06-06
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
2025-06-06
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
2025-06-06
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2025-06-06
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
2025-06-06
Spells that were cast before Alphinaud Leveilleur entered count. If Alphinaud Leveilleur was the first spell you cast this turn, the next spell you cast this turn is your second spell.
2025-06-06
To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
2025-06-06
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
2025-06-06
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Cartas con la misma función: robo de cartas
Impresiones (2)
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