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Tato Farmer

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Tato Farmer

Mana cost{2}{G} Mana value3TypeCreature — Zombie Mutant Peasant Color identity{G} Green RarityRare SetFallout (PIP) ArtistXavier Ribeiro Price€0.45 · foil €0.99 · $0.45

About this card

Tato Farmer is a creature card in Magic: The Gathering with mana value 3 (color identity: green). First printed in Fallout (2024); 4 paper printings in total. It is one of the 5,000 most played cards in Commander (EDHREC rank 4,472). Legal in Commander, Legacy and Vintage. Cheapest printing: €0.45 (Fallout); most expensive: €1.09 (Fallout).

Tato Farmer {2}{G}

Creature — Zombie Mutant Peasant
Landfall — Whenever a land you control enters, you may get two rad counters.
{T}: Put target land card in a graveyard that was milled this turn onto the battlefield tapped under your control.

"Try one! They're disgusting!"

1/4

Name in each language

FrançaisCultivateur de pomatesEnglishTato FarmerEspañolGranjero de multipapasDeutschTato-FarmerItalianoColtivatore di Tatos日本語テイト農夫

Legality

Rulings

2024-11-08
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

2024-11-08
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

2024-11-08
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

2024-03-08
Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

2024-03-08
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

2024-03-08
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

2024-03-08
If a player is instructed to put a card into their graveyard from their library without using the word "mill," (by the effect of Rowan's Grim Search from Wilds of Eldraine, for example), that card isn't a legal target for Tato Farmer's last ability.

2024-03-08
The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

2024-03-08
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

2024-03-08
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

2024-03-08
Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-03-08
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Printings (4)

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