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Siege Smash

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Siege Smash

Mana cost{1}{R} Mana value2TypeInstant Color identity{R} Red RarityCommon SetModern Horizons 3 (MH3) ArtistJoshua Cairos Price€0.12 · foil €0.16 · $0.27

About this card

Siege Smash is an instant card in Magic: The Gathering with mana value 2 (color identity: red). Printed in Modern Horizons 3 (2024). Role in Commander: removal. It is one of the 5,000 most played cards in Commander (EDHREC rank 3,260). Legal in Commander, Modern, Legacy, Vintage and Pauper. Cardmarket price: €0.13.

Siege Smash {1}{R}

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.

Name in each language

FrançaisFracasser le siègeEnglishSiege SmashEspañolDesbaratar el asedioDeutschBelagerungsbrescheItalianoSfasciare l'AssedioPortuguêsEsmagar Cerco日本語包囲破砕

Legality

Rulings

2024-06-07
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

2024-06-07
Players may turn face-down creatures face up while a spell with split second is on the stack.

2024-06-07
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

2024-06-07
Casting a spell with split second won't affect spells and abilities that are already on the stack.

2024-06-07
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

2024-06-07
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

Cards with the same role: removal

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