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Roil Cartographer

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Roil Cartographer

Mana cost{1}{U} Mana value2TypeCreature — Merfolk Rogue Color identity{U} Blue RarityUncommon SetModern Horizons 3 (MH3) ArtistMiranda Meeks Price€0.09 · foil €0.32 · $0.25

About this card

Roil Cartographer is a creature card in Magic: The Gathering with mana value 2 (color identity: blue). First printed in Modern Horizons 3 (2024); 2 paper printings in total. Role in Commander: card draw. Legal in Commander, Modern, Legacy and Vintage. Cardmarket price: €0.09.

Roil Cartographer {1}{U}

Creature — Merfolk Rogue
Landfall — Whenever a land you control enters, you get {E} (an energy counter).
{T}, Pay six {E}: Draw three cards.

"The world shifts constantly, but that doesn't mean it can't be mapped. Our maps must shift as well."

1/3

Name in each language

FrançaisCartographe du RoulisEnglishRoil CartographerEspañolCartógrafa de la TurbulenciaDeutschKartenzeichnerin der TurbulenzItalianoCartografa del TorbidoPortuguêsCartógrafa do Turbillhão日本語乱動の地図作り

Legality

Rulings

2024-11-08
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

2024-11-08
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

2024-11-08
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-06-07
{E} is the energy symbol. It represents one energy counter.

2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Cards with the same role: card draw

Printings (2)

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