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Questing Druid // Seek the Beast

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Questing Druid // Seek the Beast

Mana cost{1}{G} // {1}{R} Mana value2TypeCreature — Human Druid // Instant — Adventure Color identity{G}{R} Gruul RarityRare SetWilds of Eldraine (WOE) ArtistJason A. Engle Price€0.79 · foil €1.01 · $0.37

About this card

Questing Druid // Seek the Beast is a creature card in Magic: The Gathering with mana value 2 (color identity: green and red). First printed in Wilds of Eldraine Promos (2023); 5 paper printings in total. Legal in Commander, Standard, Pioneer, Modern, Legacy and Vintage. Cheapest printing: €0.64 (Wilds of Eldraine Promos); most expensive: €79.99 (Secret Lair Promo).

Questing Druid {1}{G}

Creature — Human Druid
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
1/1

Seek the Beast {1}{R}

Instant — Adventure
Exile the top two cards of your library. Until your next end step, you may play those cards.

Name in each language

FrançaisDeuite en quête // En quête de la bêteEnglishQuesting Druid // Seek the BeastEspañolDruida rastreador // Buscar a la bestiaDeutschSuchender Druide // Suche nach dem TierItalianoDruido dei Cimenti // Cercare la BestiaPortuguêsDruida em Missão // Buscar a Fera日本語Questing Druid // 獣(けもの)の探(たん)索(さく)

Legality

Rulings

2023-09-01
If you cast a spell that's more than one of the listed colors, Questing Druid's ability still triggers only once.

2023-09-01
You pay all costs and follow all normal timing rules for cards played from exile with Seek the Beast. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

2023-09-01
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).

2023-09-01
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

2023-09-01
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

2023-09-01
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

2023-09-01
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

2023-09-01
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

2023-09-01
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.

2023-09-01
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

2023-09-01
If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.

2023-09-01
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

2023-09-01
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

2023-09-01
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

Printings (5)

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