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Glacian, Powerstone Engineer

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Glacian, Powerstone Engineer

Mana cost{5}{U} Mana value6TypeLegendary Creature — Human Artificer Color identity{U} Blue RarityUncommon SetCommander Legends (CMR) ArtistMagali Villeneuve Price€0.04 · foil €0.15 · $0.20
✦ This card can be a commander. See the commander page →

About this card

Glacian, Powerstone Engineer is a creature card in Magic: The Gathering with mana value 6 (color identity: blue). First printed in Commander Legends (2020); 3 paper printings in total. It can be used as a commander. Legal in Commander, Legacy and Vintage. Cheapest printing: €0.06 (Commander Legends); most expensive: €0.17 (The List).

Glacian, Powerstone Engineer {5}{U}

Legendary Creature — Human Artificer
{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard.
Partner (You can have two commanders if both have partner.)

"His energy is as boundless as the powerstones'." —Rebbec, architect of ascension

3/6

Name in each language

FrançaisGlacian, ingénieur de lithoforceEnglishGlacian, Powerstone EngineerEspañolGlacian, ingeniero de las piedras de poderDeutschGlacian, Kraftstein-IngenieurItalianoGlacian, Ingegnere della Pietra del PoterePortuguêsGlacian, Engenheiro de Pedra de Energia日本語パワーストーンの技師、グレイシャン

Legality

Rulings

2020-11-10
You may tap any untapped artifacts you control, including artifact creatures that haven't been under your control continuously since the beginning of your most recent turn.

2020-11-10
Tapping an Equipment doesn't cause it to stop affecting the creature it equips.

2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Printings (3)

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