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Furious Rise

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Furious Rise

Mana cost{2}{R} Mana value3TypeEnchantment Color identity{R} Red RarityUncommon SetCommander Masters (CMM) ArtistChase Stone Price€0.07 · foil €0.23 · $0.24

About this card

Furious Rise is an enchantment card in Magic: The Gathering with mana value 3 (color identity: red). First printed in Theros Beyond Death (2020); 5 paper printings in total. Legal in Commander, Pioneer, Modern, Legacy and Vintage. Cheapest printing: €0.05 (Theros Beyond Death); most expensive: €0.17 (The List).

Furious Rise {2}{R}

Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

Klothys set out to mend the destiny of Theros, her fury guiding every stitch.

Name in each language

FrançaisAscension furieuseEnglishFurious RiseEspañolAlzamiento furiosoDeutschFurioser AufstiegItalianoAscesa FuriosaPortuguêsEscalada Furiosa日本語猛然たる顕現

Legality

Rulings

2020-06-23
If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.

2020-06-23
Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.

2020-06-23
Playing an exiled card causes it to leave exile. You can't play it multiple times.

2020-06-23
If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.

2020-06-23
Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.

Printings (5)

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