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Evershrike's Gift

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Evershrike's Gift

Mana cost{W} Mana value1TypeEnchantment — Aura Color identity{W} White RarityUncommon SetLorwyn Eclipsed (ECL) ArtistDrew Tucker Price€0.07 · foil €0.12 · $0.20

About this card

Evershrike's Gift is an enchantment card in Magic: The Gathering with mana value 1 (color identity: white). Printed in Lorwyn Eclipsed (2026). Legal in Commander, Standard, Pioneer, Modern, Legacy and Vintage. Cardmarket price: €0.06.

Evershrike's Gift {W}

Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)

Their first encounter was luck. Their bond was fate.

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Legality

Rulings

2025-11-17
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.

2025-11-17
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.

2025-11-17
The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.

2025-11-17
If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.

2025-11-17
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.

2025-11-17
Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.

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