Blood Sun
About this card
Blood Sun is an enchantment card in Magic: The Gathering with mana value 3 (color identity: red). First printed in Rivals of Ixalan Promos (2018); 3 paper printings in total. Role in Commander: card draw. Legal in Commander, Pioneer, Modern, Legacy and Vintage. Cheapest printing: €0.43 (Rivals of Ixalan); most expensive: €1.23 (Rivals of Ixalan Promos).
Blood Sun 

All lands lose all abilities except mana abilities.
As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.
Name in each language
Legality
Rulings
2018-01-19
A mana ability is an ability that produces mana, not an ability that costs mana.
2018-01-19
Land cards not on the battlefield aren’t affected.
2018-01-19
If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
2018-01-19
If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.
2018-01-19
If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
2018-01-19
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
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