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Bresche in der Unterwelt

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Bresche in der Unterwelt (Underworld Breach)

Manakosten{1}{R} Manabetrag2TypVerzauberung Farbidentität{R} Rot SeltenheitSelten EditionTheros Beyond Death (THB) KünstlerLie Setiawan Preis7,17 € · foil 10,10 € · 10,14 $

Über diese Karte

Bresche in der Unterwelt ist eine Karte vom Typ Verzauberung aus Magic: The Gathering mit Manabetrag 2 (Farbidentität: Rot). Erstmals gedruckt in Theros Beyond Death Promos (2020); insgesamt 10 Papierversionen. Sie gehört zu den 1.000 meistgespielten Karten im Commander (EDHREC-Rang 388). Legal in Commander und Vintage. Gebannt in Pioneer, Modern und Legacy. Günstigste Version: 6,79 € (Theros Beyond Death Promos); teuerste: 26,62 € (Secret Lair Drop). Sie steht auf der Game-Changer-Liste der Commander-Brackets.

Bresche in der Unterwelt {1}{R}

Verzauberung
Nichtland-Karten in deinem Friedhof haben Befreiung. Die Befreiungskosten sind gleich den Manakosten der Karte plus „Schicke drei andere Karten aus deinem Friedhof ins Exil." (Du kannst Karten aus deinem Friedhof für ihre Befreiungskosten wirken.)
Zu Beginn des Endsegments opferst du die Bresche in der Unterwelt.
Regeltext (Oracle, Englisch)
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.

Name in jeder Sprache

FrançaisBrèche du Monde souterrainEnglishUnderworld BreachEspañolBrecha al InframundoDeutschBresche in der UnterweltItalianoBreccia dell'AdePortuguêsRuptura do Submundo日本語死の国からの脱出

Legalität

Regelhinweise (auf Englisch)

2020-01-24
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

2020-01-24
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

2020-01-24
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

2020-01-24
If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

2020-01-24
Escape's permission doesn't change when you may cast the spell from your graveyard.

2020-01-24
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

2020-01-24
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

2020-01-24
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

2020-01-24
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

2020-01-24
If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

Drucke (10)

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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