Streitkolben des Verwüsters (Ravager's Mace)
Über diese Karte
Streitkolben des Verwüsters ist eine Karte vom Typ Artefakt aus Magic: The Gathering mit Manabetrag 3 (Farbidentität: Schwarz und Rot). Gedruckt in Zendikar Rising (2020). Legal in Commander, Pioneer, Modern, Legacy und Vintage. Cardmarket-Preis: 0,05 €.
Streitkolben des Verwüsters 


Die ausgerüstete Kreatur erhält für jede Kreatur in deiner Abenteurergruppe +1/+0 und hat Bedrohlichkeit. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)
Ausrüsten
Regeltext (Oracle, Englisch)
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip
Name in jeder Sprache
Legalität
Regelhinweise (auf Englisch)
2020-09-25
To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
2020-09-25
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
2020-09-25
Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
2020-09-25
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.