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Friedensstifter-Patrouille

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Friedensstifter-Patrouille (Patrolling Peacemaker)

Manakosten{2}{W} Manabetrag3TypArtifact Creature — Robot Soldier Farbidentität{W} Weiß SeltenheitSelten EditionEdge of Eternities Commander (EOC) KünstlerMichal Ivan Preis1,54 € · 1,13 $

Über diese Karte

Friedensstifter-Patrouille ist eine Karte vom Typ Kreatur-Artefakt aus Magic: The Gathering mit Manabetrag 3 (Farbidentität: Weiß). Erstmals gedruckt in Edge of Eternities Commander (2025); insgesamt 2 Papierversionen. Sie gehört zu den 5.000 meistgespielten Karten im Commander (EDHREC-Rang 1.972). Legal in Commander, Legacy und Vintage. Günstigste Version: 1,54 € (Edge of Eternities Commander); teuerste: 2,07 € (Edge of Eternities Commander).

Friedensstifter-Patrouille {2}{W}

Artifact Creature — Robot Soldier
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate.
Regeltext (Oracle, Englisch)
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Name in jeder Sprache

FrançaisConciliateur en patrouilleEnglishPatrolling PeacemakerEspañolPatrulla pacificadoraDeutschFriedensstifter-PatrouilleItalianoPacificatore di Pattuglia日本語巡(じゅん)回(かい)する治(ち)安(あん)維(い)持(じ)機(き)

Legalität

Regelhinweise (auf Englisch)

2025-07-25
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.

2025-07-25
The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

2025-07-25
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

2025-07-25
Changing the target or targets of a spell or ability won’t affect whether the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether its controller committed a crime.

2025-07-25
You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

2025-07-25
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

2025-07-25
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

2025-07-25
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.

2025-07-25
If a permanent or player has more than one kind of counter on them, and you choose for that permanent or player to get additional counters, that permanent or player must get one of each kind of counter they already have. You can’t have them get just one kind of counter they already have and not the others.

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