Manarcane öffnen
Start › Karten › Hypnotisierende Dosis
Hypnotisierende Dosis

Zu einem Deck oder meiner Sammlung hinzufügen

Hypnotisierende Dosis (Mesmerizing Dose)

Manakosten{1}{U}{U} Manabetrag3TypVerzauberung — Aura Farbidentität{U} Blau SeltenheitHäufig EditionPhyrexia: All Will Be One (ONE) KünstlerKonstantin Porubov Preis0,13 € · foil 0,13 € · 0,24 $

Hypnotisierende Dosis {1}{U}{U}

Verzauberung — Aura
Verzaubert eine Kreatur
Wenn die Hypnotisierende Dosis ins Spiel kommt, tappe die verzauberte Kreatur und führe dann Wucherung durch. (Bestimme eine beliebige Anzahl an bleibenden Karten und/oder Spielern und gib ihnen dann von jeder Sorte Marke, die dort bereits liegt, eine weitere Marke.)
Die verzauberte Kreatur enttappt nicht während des Enttappsegments ihres Beherrschers.
Regeltext (Oracle, Englisch)
Enchant creature
When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchanted creature doesn't untap during its controller's untap step.

Legalität

Regelhinweise (auf Englisch)

2023-02-04
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

2023-02-04
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

2023-02-04
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

2023-02-04
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

2023-02-04
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

2023-02-04
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.