Markov-Baron (Markov Baron)
Über diese Karte
Markov-Baron ist eine Karte vom Typ Kreatur aus Magic: The Gathering mit Manabetrag 3 (Farbidentität: Schwarz). Erstmals gedruckt in March of the Machine: The Aftermath (2023); insgesamt 5 Papierversionen. Sie gehört zu den 5.000 meistgespielten Karten im Commander (EDHREC-Rang 3.709). Legal in Commander, Pioneer, Modern, Legacy und Vintage. Günstigste Version: 0,26 € (March of the Machine: The Aftermath); teuerste: 0,31 € (March of the Machine: The Aftermath).
Markov-Baron 

Lebensverknüpfung
Andere Vampire, die du kontrollierst, erhalten +1/+1.
Wahnsinn
Regeltext (Oracle, Englisch)
Lifelink
Other Vampires you control get +1/+1.
Madness
Name in jeder Sprache
Legalität
Regelhinweise (auf Englisch)
2024-01-12
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
2024-01-12
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
2024-01-12
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
2024-01-12
If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
2024-01-12
Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
2024-01-12
Tapping a multicolored creature using convoke will pay for or one mana of your choice of any of that creature's colors.
2023-05-12
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2023-05-12
Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2023-05-12
If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2023-05-12
Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2023-05-12
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2023-05-12
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2023-05-12
Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a creature with madness if you discard it during an opponent's turn.
2023-05-12
If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
Drucke (5)





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