Esper
Esper
Immer wenn das Chaos hereinbricht, werden Kreaturen, die du kontrollierst und die weiß, blau, und/oder schwarz sind, bis zum Ende des Zuges zusätzlich zu ihren anderen Typen zu Artefakten. Dann erhält jede Artefaktkreatur, die du kontrollierst, Wachsamkeit, Bedrohlichkeit und Lebensverknüpfung bis zum Ende des Zuges.
Regeltext (Oracle, Englisch)
Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
Legalität
Regelhinweise (auf Englisch)
2023-04-14
Esper’s first ability doesn’t change the mana cost or mana value of any artifact spell. It changes only the total cost players pay.
2023-04-14
That ability can’t reduce the amount of colored mana players pay for a spell. It reduces only the generic component of that cost.
2023-04-14
If there are additional costs to cast an artifact spell, or if the cost to cast a spell is increased by an effect (such as the one created by Thalia, Guardian of Thraben’s ability), apply those increases before applying cost reductions.
2023-04-14
The cost reduction can apply to alternative costs such as prototype costs.
2023-04-14
If a spell you cast has in its mana cost, you choose the value of X before calculating the spell’s total cost. For example, if an artifact spell’s mana cost is
, you could choose 2 as the value of X and pay
to cast the spell.
2023-04-14
The set of artifact creatures affected by the chaos ability is determined as that ability resolves. Artifact creatures you begin to control later in the turn and permanents that become artifact creatures later in the turn won’t get the bonuses.